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== Analog Effects == | == Analog Effects == | ||
− | + | 1. Analog Distortion: This is an easy circuit to implement with an amplifier and clipping diodes. | |
+ | (To do: insert circuit diagram, input and output signals) | ||
+ | 2. Analog Delay: This is a difficult circuit to implement. You have to use a delay line IC and it is still hard to have a good signal to noise ratio in this scenario. | ||
---- | ---- | ||
== Moving to Digital World == | == Moving to Digital World == | ||
+ | 1. Digital Distortion: A simple implementation for matlab, would be scaling the signal, and then "clipping" the output with a max value. | ||
+ | y(n) = A*x(n) | ||
+ | if y(n)>max, then y(n)=max | ||
+ | if y(n)<-max, then y(n) = -max | ||
+ | |||
+ | (To do: insert block diagram) | ||
+ | 2. Digital Delay: Much easier in the digital world compared to the analog world. | ||
+ | y(n) = x(n) + A*x(n - T) | ||
+ | H(z) = 1 + A*z^-T | ||
+ | (To do: insert block diagram) | ||
---- | ---- | ||
Revision as of 11:09, 22 April 2017
Contents
DSP Audio Effect Applications
by Thomas Stepp
Introduction
If you listen to music, there's a guarantee that you will not hear the exact voice of a singer or the immediate output of an instrument. Instead musicians and vocalists use effects to enhance their sound, craft a unique tone, and as a tool to express themselves.
Some commonly used effects are reverb (to sound like you are playing in a large room), distortion (to achieve a harsher tone and add harmonics), and delay (to create an echo or repeating effect). Many of these were initially created through analog circuits, but it is increasingly more popular to use digital implementations as technology improves and becomes cheaper.
Analog Effects
1. Analog Distortion: This is an easy circuit to implement with an amplifier and clipping diodes. (To do: insert circuit diagram, input and output signals) 2. Analog Delay: This is a difficult circuit to implement. You have to use a delay line IC and it is still hard to have a good signal to noise ratio in this scenario.
Moving to Digital World
1. Digital Distortion: A simple implementation for matlab, would be scaling the signal, and then "clipping" the output with a max value. y(n) = A*x(n) if y(n)>max, then y(n)=max if y(n)<-max, then y(n) = -max
(To do: insert block diagram)
2. Digital Delay: Much easier in the digital world compared to the analog world. y(n) = x(n) + A*x(n - T) H(z) = 1 + A*z^-T (To do: insert block diagram)
Conclusion
References
Stanford PowerPoint with Matlab examples: [1]
Texas Instruments PowerPoint with block diagrams: [2]
Bradley project for real-time audio effects: [3]
McGill book for Digital Audio Effects: [4]
Blog post from dubspot music communinty: [5]