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[[Image:Yuanhua 2-2.png|500x700px]]  
 
[[Image:Yuanhua 2-2.png|500x700px]]  
  
= '''Lecture&nbsp;(1-21-2011):'''<br> =
+
= '''Lecture&nbsp;(1-21-2011):'''<br> =
  
<br>Gcc –wall progl.c –o pl <br> Argument shell
+
<br>Gcc –wall progl.c –o pl <br> Argument shell  
  
 
&gt;ls<br>&gt;-l<br>&gt;cd  
 
&gt;ls<br>&gt;-l<br>&gt;cd  
  
int main(int argc, char* argv[])<br>}<br> int abc = 5;<br> int xyz = 10;<br> xyz = f1(abc);<br>if(abc==c)<br>{<br> …<br>}<br> Return 0;<br>}
+
int main(int argc, char* argv[])<br>}<br> int abc = 5;<br> int xyz = 10;<br> xyz = f1(abc);<br>if(abc==c)<br>{<br> …<br>}<br> Return 0;<br>}  
  
int f1(int abc, char xyz, double stu)<br>{<br> int counter;<br> abc = 10;<br> f2(abc);<br> return -1;<br>}
+
int f1(int abc, char xyz, double stu)<br>{<br> int counter;<br> abc = 10;<br> f2(abc);<br> return -1;<br>}  
  
<br>void f2(int xyz)<br>{<br> int abc = -1;<br> <br>}
+
<br>void f2(int xyz)<br>{<br> int abc = -1;<br> <br>}  
  
Stack vs. Heap!<br>order of first in last out<br>counter /////<br>double 0.5<br>xyz char ‘a’<br>abc (main) 5<br> L1<br>xyz (int) 10<br>abc (from f1) 5
+
Stack vs. Heap!<br>order of first in last out<br>counter /////<br>double 0.5<br>xyz char ‘a’<br>abc (main) 5<br> L1<br>xyz (int) 10<br>abc (from f1) 5  
  
<br>frame <br>abc -1<br>xyz 10<br>L2
+
<br>frame <br>abc -1<br>xyz 10<br>L2  
  
Regarding maze traversal:<br>know your location<br>track your steps  go back to last intersection<br>map your file<br>priority list <br>detect exit (confirm there is one)<br>read maze
+
Regarding maze traversal:<br>know your location<br>track your steps  go back to last intersection<br>map your file<br>priority list <br>detect exit (confirm there is one)<br>read maze  
  
Height is unlimited<br>Max will not exceed 80 for width<br>(0,0) (0,1)<br>* * * *&nbsp; *<br>* &nbsp; &nbsp; &nbsp; &nbsp; *<br>*&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; E<br>* &nbsp;&nbsp; * &nbsp;&nbsp; *<br>* &nbsp;&nbsp; * &nbsp;&nbsp; *<br>* * * *&nbsp; *
+
Height is unlimited<br>Max will not exceed 80 for width<br>(0,0) (0,1)<br>* * * *&nbsp; *<br>* &nbsp; &nbsp; &nbsp; &nbsp; *<br>*&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; E<br>* &nbsp;&nbsp; * &nbsp;&nbsp; *<br>* &nbsp;&nbsp; * &nbsp;&nbsp; *<br>* * * *&nbsp; *  
  
It can start at a intersection
+
It can start at a intersection  
  
(3,1) (2,3) ASCII<br>(2,1) (3,3) American<br> standard<br> code<br> for info interchange?
+
(3,1) (2,3) ASCII<br>(2,1) (3,3) American<br> standard<br> code<br> for info interchange?  
  
FILE * find = fopen(argv[1], “r”);<br>if(fhd == 0);<br>{<br> /*error*/<br>}
+
FILE * find = fopen(argv[1], “r”);<br>if(fhd == 0);<br>{<br> /*error*/<br>}  
  
while(!feof(fhd))<br>{<br> int ch = fgetc(fhol);<br> ch is ‘*’;<br> ‘\n’<br>}<br>fclose(fhd)<br><br>
+
while(!feof(fhd))<br>{<br> int ch = fgetc(fhol);<br> ch is ‘*’;<br> ‘\n’<br>}<br>fclose(fhd)<br><br>  
  
<br>
+
<br>  
  
 
= '''Lecture (1-26-2011):'''<br>  =
 
= '''Lecture (1-26-2011):'''<br>  =
Line 85: Line 85:
 
you already know the size of the maze.  
 
you already know the size of the maze.  
  
int array[numRow]; The program does not know when you compile the program!<br>
+
int array[numRow]; The program does not know when you compile the program!<br>
 +
 
 +
= '''Lecture&nbsp;(2-9-2011):'''<br>  =
 +
 
 +
#ifndef MAZE_H<br>#define MAZE_H<br>#include &lt;stdio.h&gt;
 +
 
 +
typedef struct<br>{<br> int startRow,startCol;<br> int exitRow, exitCol;<br> int numRow,numCol;<br> <br> int** cells;<br>}Maze;
 +
 
 +
Maze Maze_construct(char* frame);<br>void Maze_traverse(Maze m);<br>void Maze_destruct(Maze m);
 +
 
 +
#endif <br>main.c
 +
 
 +
<br>maze.c
 +
 
 +
<br>/*maze.c*/<br>#include "maze.h"<br>#include &lt;stdio.h&gt;<br>Maze Maze_contruct(char* fname)<br>{<br> FIEL* fMaze;<br> fMaze = fopen(fname);<br> if(fMaze ==0)<br> {<br> //error<br> }<br> while(!feof(fMaze))<br> {<br> //stuff<br> }<br>}
 +
 
 +
<br>#include &lt;stdio.h&gt; main.c<br>#include "maze.h"<br>int main()<br>{<br>&nbsp;&nbsp;&nbsp; Maze m;<br>&nbsp;&nbsp;&nbsp; if(argc&lt;2)<br>&nbsp;&nbsp;&nbsp; { <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //error<br>&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; m = Mazeconstruct(argv[1]);<br>&nbsp;&nbsp;&nbsp; Maze_traverse(m)<br>&nbsp;&nbsp;&nbsp; Maze_destruct(m)<br> return 0;<br>}
 +
 
 +
gcc -c maze.c need malloc<br>gcc maze.o main.o -o <br>implicitly link c library
 +
 
 +
m.cells = malloc (sizeof(char*) * numRow);<br>for
 +
 
 +
typedef struct<br>{<br>&nbsp;&nbsp;&nbsp;&nbsp; int x;<br>&nbsp;&nbsp;&nbsp; int y;<br>&nbsp;&nbsp;&nbsp; int z;<br>}Vector;
 +
 
 +
Vector Vector_construct(int a int b int c);<br>Vector Vector_add(vector v1 vector v2);
 +
 
 +
Vector Vector_construct(int a, int b, int c)<br>Pbecor v;;
 +
 
 +
gcc -c main.c <br>gcc -c maze.c<br>gcc main.o maze.o -o ipa1<br>./ipa1 maze1<br>current directory<br>make file for each directory<br>makeclean
 +
 
 +
int numLine;<br>Question:<br>What does it mean when you return with struct, copy attribute by attribute<br>

Revision as of 22:52, 30 April 2011

Lecture 1:

ECE264Lecture1-1.png

Yuanhua1-1.png

Lecture 2:

Yuanhua 2-1.png

Yuanhua 2-2.png

Lecture (1-21-2011):


Gcc –wall progl.c –o pl
Argument shell

>ls
>-l
>cd

int main(int argc, char* argv[])
}
int abc = 5;
int xyz = 10;
xyz = f1(abc);
if(abc==c)
{

}
Return 0;
}

int f1(int abc, char xyz, double stu)
{
int counter;
abc = 10;
f2(abc);
return -1;
}


void f2(int xyz)
{
int abc = -1;

}

Stack vs. Heap!
order of first in last out
counter /////
double 0.5
xyz char ‘a’
abc (main) 5
L1
xyz (int) 10
abc (from f1) 5


frame
abc -1
xyz 10
L2

Regarding maze traversal:
know your location
track your steps  go back to last intersection
map your file
priority list
detect exit (confirm there is one)
read maze

Height is unlimited
Max will not exceed 80 for width
(0,0) (0,1)
* * * *  *
*         *
*        E
*    *    *
*    *    *
* * * *  *

It can start at a intersection

(3,1) (2,3) ASCII
(2,1) (3,3) American
standard
code
for info interchange?

FILE * find = fopen(argv[1], “r”);
if(fhd == 0);
{
/*error*/
}

while(!feof(fhd))
{
int ch = fgetc(fhol);
ch is ‘*’;
‘\n’
}
fclose(fhd)


Lecture (1-26-2011):

  1. include <stdio.h>

File *fhd;
int numRow=0;
int numCol=0;
int col = 0;
int ch;


if (arg<2)
{
     /*error*/
}

fhd = fopen(argv[1]."r");
if(fhd==0)
{
    /*error*/
}
   while(!feof(fhd))
   {
       ch = fgetc(fhd);
       if(ch=='\n')
       {
          numRow++;
        }
        if(num Col<col)
        {
           numCol = col;
            col = 0;
         }
          col++;
      }
printf("width=%d,height=%d\n",numCol,numRow);

gcc prog.c -o prog

We need to know the enviornment and the direction we are going to take:
Need to have a way to remember where we are located:

Pointers:
int x;
x=5

Value ---> 800
address 650y

int *y;
/* y is a pointer to integer*/
y = 'x'; <-- warning message
take x's addr

  • y = LHS left hand side take y's value as an adr, modify the value at that addr.

= *y Right hand side (RHS) ---> Means assign
Take y's value as an addr, read from that addr.

  • y = 50;
    y = &z;
    *y = 35; ---> z = 35

Goo mainstreet ---> address
family Johnson ----> value

int a[10];
^-- 3
if(ch=='A')
^-- 65 ascII

memory
one - dimension array
int *a;
a = malloc(numElem *sizeof(int));
^---a's value is the start addr of a piece of memory
a[0] = ____
x = a [0];
.
.
.
free(a); <--- lose 50 points RELEASE THE MEMORY (Memory Leak if not there)

Stack Heap
a 1000

C does not specify sizeof(int)
Portable: Run on different machine

malloc(#elem*sizeof(one elem));
^--- modify the value at that addr

if(a==0)
{
/* malloc fails */
//if malloc fails a is 0
}

you already know the size of the maze.

int array[numRow]; The program does not know when you compile the program!

Lecture (2-9-2011):

  1. ifndef MAZE_H
    #define MAZE_H
    #include <stdio.h>

typedef struct
{
int startRow,startCol;
int exitRow, exitCol;
int numRow,numCol;

int** cells;
}Maze;

Maze Maze_construct(char* frame);
void Maze_traverse(Maze m);
void Maze_destruct(Maze m);

  1. endif
    main.c


maze.c


/*maze.c*/
#include "maze.h"
#include <stdio.h>
Maze Maze_contruct(char* fname)
{
FIEL* fMaze;
fMaze = fopen(fname);
if(fMaze ==0)
{
//error
}
while(!feof(fMaze))
{
//stuff
}
}


#include <stdio.h> main.c
#include "maze.h"
int main()
{
    Maze m;
    if(argc<2)
    {
       //error
     }
    m = Mazeconstruct(argv[1]);
    Maze_traverse(m)
    Maze_destruct(m)
return 0;
}

gcc -c maze.c need malloc
gcc maze.o main.o -o
implicitly link c library

m.cells = malloc (sizeof(char*) * numRow);
for

typedef struct
{
     int x;
    int y;
    int z;
}Vector;

Vector Vector_construct(int a int b int c);
Vector Vector_add(vector v1 vector v2);

Vector Vector_construct(int a, int b, int c)
Pbecor v;;

gcc -c main.c
gcc -c maze.c
gcc main.o maze.o -o ipa1
./ipa1 maze1
current directory
make file for each directory
makeclean

int numLine;
Question:
What does it mean when you return with struct, copy attribute by attribute

Alumni Liaison

Ph.D. 2007, working on developing cool imaging technologies for digital cameras, camera phones, and video surveillance cameras.

Buyue Zhang