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+ | |||
+ | ---- | ||
+ | == '''SOUND FILE:''' == | ||
+ | |||
+ | |||
+ | |||
+ | |||
'''WAV FILE: [[Media:Mario_Nick_Gentry.wav]]''' | '''WAV FILE: [[Media:Mario_Nick_Gentry.wav]]''' | ||
− | + | ||
+ | ---- | ||
+ | == '''CODE:''' == | ||
+ | |||
+ | |||
+ | |||
%NICK GENTRY | %NICK GENTRY | ||
+ | |||
%ECE301 | %ECE301 | ||
+ | |||
%06/23/09 | %06/23/09 | ||
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x = 1; %Counter Value | x = 1; %Counter Value | ||
count1 = 1; %Used as counter for while loop. | count1 = 1; %Used as counter for while loop. | ||
− | + | ||
− | + | ||
− | + | ||
while x<= numNotes; | while x<= numNotes; | ||
t1 = 0:delta:noteLength(x); %Helps scale the length of notes | t1 = 0:delta:noteLength(x); %Helps scale the length of notes | ||
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sound(writeArray1, 1/delta); %Plays sound file | sound(writeArray1, 1/delta); %Plays sound file | ||
− | wavwrite(writeArray1,'Mario_Nick_Gentry.wav'); % | + | |
− | + | wavwrite(writeArray1,'Mario_Nick_Gentry.wav'); %Creats a 'wav' file | |
+ | |||
+ | |||
+ | ---- |
Latest revision as of 13:25, 24 June 2009
SOUND FILE:
WAV FILE: Media:Mario_Nick_Gentry.wav
CODE:
%NICK GENTRY
%ECE301
%06/23/09
clc clear
%The frequencies (Hz) shown below were found on the NYU CS website: %http://www.cs.nyu.edu/courses/fall03/V22.0201-003/notes.htm
Clower = 262/2; CSharpLower = 277.18/2; D = 294/2; DSharp = 311/2; E = 330/2; F = 349/2; FSharp = 370/2; G = 392/2; GSharp = 415/2; A = 440/2; ASharp = 466/2; B = 493.88/2;
C = 262; CSharp = 277.18; D = 294; DSharp = 311; E = 330; F = 349; FSharp = 370; G = 392; GSharp = 415; A = 440; ASharp = 466; B = 493.88; AFlat = 415.30;
Cupper = 262*2; CSharpUpper = 277.18*2; Dupper = 294*2; DSharpUpper = 311*2; Eupper = 330*2; Fupper = 349*2; FSharpUpper = 370*2; Gupper = 392*2; GSharpUpper = 415*2; Aupper = 440*2; ASharpUpper = 466*2; Bupper = 493.88*2;
CdblUpper = 262 * 4; a = 1.8;
%Note Lengths defined below: HLF = 0.50*a; QTR = 0.25*a; ETH = 0.125*a; SXT = 0.0625*a; ETHdot = 0.125*1.5*a; SXTdot = 0.0625*1.5*a;
%This is the array that makes up the notes played in the song:
noteOrder = [ Eupper, Eupper, Eupper, 0, Cupper, Eupper, Gupper, 0, Cupper, G, 0, E, 0, A, B, 0, ASharp, AFlat, G, Eupper, Gupper, Aupper, Fupper, Gupper, 0, Eupper, Cupper, Dupper, B, Cupper, G, 0, E, 0, A, B, 0, ASharp, A, G, Eupper, Gupper, Aupper, Fupper, Gupper, 0, Eupper, Cupper, Dupper, B, 0, Gupper, FSharpUpper, Fupper, D, E, 0, GSharp, A, Cupper, 0, A, Cupper, Dupper, 0, G, FSharpUpper, F, DSharpUpper, E, 0, CdblUpper, CdblUpper, CdblUpper, 0, Gupper, FSharpUpper, Fupper, DSharpUpper, Eupper, 0, GSharp, A, Cupper, 0, A, Cupper, Dupper, 0, DSharpUpper, 0, Dupper, Cupper, 0, 0, Gupper, FSharpUpper, Fupper, DSharpUpper, Eupper, 0, GSharp, A, Cupper, 0, A, Cupper, Dupper, 0, Gupper, FSharpUpper, Fupper, DSharp, E, 0, CdblUpper, CdblUpper, CdblUpper];
noteLength = [SXT, ETH, SXT, SXT, SXT, ETH, QTR, QTR, ETHdot, SXT, ETH, ETH, SXT, ETH, SXT, SXT, SXT, ETH, SXTdot, SXTdot, SXT, ETH, SXT, SXT, SXT, ETH, SXT, SXT, ETH, ETHdot, SXT, ETH, ETH, SXT, ETH, SXT, SXT, ETH, SXTdot, SXTdot, SXT, ETH, SXT, SXT, SXT, ETH, SXT, SXT, ETHdot, ETH, SXT, SXT, SXT, ETH, SXT, SXT, SXT, SXT, SXT, SXT, SXT, SXT, SXT, ETH, SXT, SXT, SXT, ETH, SXT, SXT, ETH, SXT, ETH, ETH, SXT, SXT, SXT, ETH, SXT, SXT, SXT, SXT, SXT, SXT, SXT, SXT, SXT, ETH, ETH, SXT, ETH, QTR, QTR, ETH, SXT, SXT, SXT, ETH, SXT, SXT, SXT, SXT SXT, SXT, SXT, SXT, SXT, SXT, ETH, SXT, SXT, SXT, ETH, SXT, SXT, SXT, ETH, SXT];
numNotes = length(noteLength); %Number of notes to be played
delta = 0.0001; %Sampling Rate x = 1; %Counter Value count1 = 1; %Used as counter for while loop.
while x<= numNotes;
t1 = 0:delta:noteLength(x); %Helps scale the length of notes p1 = sin(2*pi*noteOrder(x)*t1); %Sound function count2 = 1; %While loop counter while count2<length(p1); %Builds the array. writeArray1(count1) = p1(count2); count1 = count1 + 1; count2 = count2 + 1; end x = x + 1; %Increments the loop counter
end
sound(writeArray1, 1/delta); %Plays sound file
wavwrite(writeArray1,'Mario_Nick_Gentry.wav'); %Creats a 'wav' file