(Non-casual System)
(Casual System)
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===Casual System===
 
===Casual System===
 
'''Casual system''' is a system where the output <math>y(t)</math> at some specific instant <math>t_0</math> only depends on the input <math>x(t)</math> for value of <math>t</math> less than or equal to <math>t_0</math>.
 
'''Casual system''' is a system where the output <math>y(t)</math> at some specific instant <math>t_0</math> only depends on the input <math>x(t)</math> for value of <math>t</math> less than or equal to <math>t_0</math>.
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====Example====
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Memoryless system
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:<math>y \left( t \right) = 1 + x \left( t \right) \cos \left( \omega t \right)</math>
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===Non-casual System===
 
===Non-casual System===
 
'''Non-casual system''' is a system that has some dependence on input values from the future (in addition to possible dependence on past or current input values).
 
'''Non-casual system''' is a system that has some dependence on input values from the future (in addition to possible dependence on past or current input values).

Revision as of 16:44, 19 September 2008

Causal & Non-casual Systems

Casual System

Casual system is a system where the output $ y(t) $ at some specific instant $ t_0 $ only depends on the input $ x(t) $ for value of $ t $ less than or equal to $ t_0 $.

Example

Memoryless system

$ y \left( t \right) = 1 + x \left( t \right) \cos \left( \omega t \right) $

Non-casual System

Non-casual system is a system that has some dependence on input values from the future (in addition to possible dependence on past or current input values).

Alumni Liaison

Correspondence Chess Grandmaster and Purdue Alumni

Prof. Dan Fleetwood